![]() ![]() Despite occasional griping, these characters tend to agree Living Forever Is Awesome. Related tropes include: Pulling Themselves Together, Appendage Assimilation, Fake Arm Disarm, and Losing Your Head. They tend to coincide if the one getting mauled is bloodless (robots, golems, etc.) and has a Heart Drive or other means of near- immortality. Or, there could be a Necessary Drawback - yes, he can heal supernaturally fast, but he feels all the pain at once.Ī subtrope of Could Have Been Messy, with "messy" as in "fatal". And as anyone who has recovered from an injury can assert, the process of healing doesn't exactly feel great all the time either. It's generally a safe assumption that a character who uses this trope a lot has the Required Secondary Powers of Feel No Pain, although only reduced pain is more common as a form of Slapstick - the character will comment that while accelerated healing sounds cool, getting decapitated or shot in the head still hurts like hell. Most noticeable with Cyborgs, who tend to take damage primarily to their repairable or replaceable parts despite a reasonable expectation that their remaining flesh would be more vulnerable. It's not even limited to characters who can heal any character who can come back from a normally crippling injury for any reason is subject to this trope. At its worst, it can break Willing Suspension of Disbelief by having the regenerator come back from being completely incinerated ( Shapeshifter Baggage is usually involved when that much mass is lost), or a character with clones casually killing them. It shows that the bad guy is ready and willing to kill, without actually having somebody die. Since the regenerator can take damage that would otherwise kill any other team member, it becomes their "job" to be the target of a " No One Could Survive That!" at the hands of the Monster of the Week or recurring baddy because writers will always expend the expendable. It also tends to escalate into a rather gorier version of The Worf Barrage. Can also be justified as a healing character might be the first one to leap into harm's way when needed because they'll live. This can even become Canon, as regenerating brawlers come to depend on their regeneration to the point they just use painful and suicidal tactics because they can heal from it. And don't ask what happens when they get a paper cut. The problem is that while redundant exposition is avoided, the character in question gets a reputation as clumsy to the point that should they lose their regeneration they'd die or be seriously crippled, prompting onlookers to go "Good Thing You Can Heal".Īnother side effect of the trope is that normally non-fatal accidents suddenly become almost certainly fatal ones just so the character has a death to avoid: If someone with regeneration so much as trips, you can expect them to end up a mangled heap of broken bones, many of them sticking out of their skin. Accidents usually include: deep cuts, lost limbs, third-degree burns, and otherwise flirting with sure death. So for writers who don't want to go the route of " Luckily, My Powers Will Protect Me" every issue, they have to find new and inventive ways for the hero to show off their regeneration, whether by their own clumsiness, being an accident magnet, or the target of lethal attacks. ![]() There's only one way to show off immortality, after all. ![]() Sadly, it's more passive and less visually impressive than Eye Beams or even Super Strength, both of which you can show off regularly with Mundane Utility to clue in new readers or viewers that the characters have powers. The Healing Factor is an amazing super power, capable of feats from quick healing to re-growing whole limbs or even one's entire body in seconds. ![]()
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